Lately it hit me that I’ve been using Avenger exclusively to play, so for the first time in a while, I decided to go back and give Atom a whirl. Not that I meant to leave him in the scrapyard, but man, it has been a while…
My opponent: Twin Cities. At first it took some getting used to, like that feeling you get when borrowing something that isn’t yours to use. But let’s not forget that he’s the star of the movie. And just like that, I was back on track, busting out tech moves while dashing.
THAT’S WHAT I’M TALKIN’ ABOUT.
Just like in the movie, I obliterated Twin Cities, and it feels good.
Now I just hope that my bout with Ue2’s ‘bot Wets does NOT end up like what happened in the film.
Road to Revenge.
I mentioned before that Hattori 2.0 was giving me trouble. Well, I started getting used to his fighting style, and figured that’s it about time I, well, win.
My strategy? That’s easy: land a destroyer move. And to do so, I need to counter a move. But first, gotta get some damage in…
And then, I land it…but not just any destroyer move―I land a head destroyer for an all-out KO!
The glorious scene of his head flying off far outweighs all the humiliation I had to put up with. The special camera effects make it taste all the better!
I feel like I’ve taken a huge leap as a robot trainer. Thing is, he was just standing there. He wasn’t even stunned. I feel like I got a little lucky this time, and I may not be this lucky when I’m facing an actual human opponent…
I meant to close the textbook on Real Steel basics with my last post, but I remembered one more thing, so take a seat students.
5. Destroyer Moves
Destroyer moves are a special type of tech move. If you land one of these moves on a part of your opponent that has already sustained a lot of damage, you’ll instantly destroy that part. And as such, these moves have the ability to change the tide of the match in, literally, one fell swoop. I’d definitely recommend using them when you’ve stunned your opponent with a counter. I plan to utilize this tactic during my revenge match with Ue-2.
Now I just have to figure out how I’m gonna inflict that initial damage…
Continuing my Real Steel basics, here’s my lesson on attacking.
3. Attack Boost
At the intervals during a match, you have the option to recover 25% HP for an area of your robot. But I’d like to take a look at the last option on the list: “Attack Boost”. Though slightly risky, if the enemy ‘bot is nearing the end of its lifeline, it might be a good idea to ignore your current damage, and to just go in for the kill by boosting your attack strength.
“Countering” refers to punching right when your opponent’s attack is about to hit. In fact, you may have done this in the past without even knowing it. The most effective way to counter is using a light attack. Nullifying the enemy’s attack is good on its own, but there’s no reason to stop there. Countering gives you a chance to continue to attack, possibly even stunning your opponent. At that point, you’ll have the opportunity the activate that tech move that’s always tough to land.
Well, that’s it for my back to basics lessons. All that’s left is practice, practice, practice. And who better to practice on than everyone’s favorite heap of garbage: Scrapbot.
Last week, the Xbox360 version of Real Steel was on sale. Although the sale has already ended, there’ll probably be a lot of newcomers to Real Steel this week, and for this reason (and also to help exact my revenge on my sworn enemy, UE-2), I thought I’d put together a quick course covering some of the basics of Real Steel combat.
1. Dodging and Swaying
While most tend to focus on attacking, don’t forget that you can really expand your battle strategy by adding these 2 useful defensive tactics to your bag of tricks. Also, try doing a low attack while dodging―doing so will get you so pumped up that it will actually improve your chances of winning. (At least it does for me!)
If you push the block button right when the opponent’s attack is about to hit, you’ll repel the attack and leave your opponent momentarily vulnerable. And man does it feel good! The first few times, you might be so excited that you successfully repelled the attack that you’ll forget to go in for the extra hit, but you’ll get used to it with time.
The next lesson will cover the basics for attacking, so stay tuned!
OK so maybe it wasn’t the best idea to make that little April Fool’s joke before. I think I was just digging myself in a hole.
And then suddenly. Ue-2’s newest creation appears at my doorstep.
Did you just decide to use ALL recent parts? Something about this scares me…
The fact that he didn’t even bother painting it just irks me. So I’m not gonna put up a fight worth coloring your robot for?? From what I’ve heard, he’s named it “WETS”. WETS!? More like DRY, as in your sense of humor.
Ahh jeez…I feel like I’m about to get soaked. I don’t even know if it’s going to be in tears or in blood.
Hate to say it, but I don’t recall ever being called good-looking. While I’m not going to wallow in self pity about my looks, I will say that the face of a robot is important for first impressions. So today, without further ado, I thought I’d talk about some of my favorite head parts in the game.
The Tagma Head has this organic, Phantom of the Opera-type thing going on. It almost looks like he’s going to suck his opponent’s oil out like a vampire sucks blood.
Berserker Head is awesome because it makes you feel like a samurai when you equip it. The plates attached to the bottom to protect the neck are pretty sweet, too.
Lastly, Ultratech Head who, imho, is just beautiful simplicity at its best. Who needs fancy features anyway? BAM. I HAVE A HEAD.
They say the face determines the personality of a doll. And I’d have to agree.