I somehow get a grip on the match and rush in on my foe. Despite all the experience I’ve accumulated thus far, I feel a brooding sense of insecurity and immediately take the offensive while I still have a chance.
I get back on pace and, after some more blows, Round 1 comes to an end…and it’s clear that there’s an even greater gap in our natural ability than in our robots’ stats. But, I am not ready to lose. A scene from the film I watched yesterday flashes in my head, and I put RAI-KOH into full gear. “WATCH ME!”
Ahhhh, I lost. Unlike Atom in the film, I lost both the battle and the prestige. But instead of leaving empty-handed, I walk away with a peculiar sense of achievement. Why? Because I was in fact able to knock Ue-2 down a single time, something I couldn’t do before. I’ve truly experienced one of the tried-and-true hallmarks of video games. That is, the more you play, the better you get.
And I feel pride in the fact that I took part in making this game, that people all over the world can enjoy. Could I really call myself a game developer if I placed a higher importance on revenge rather than that fact?
DAHHHHISHOULDVEWON. But I’m not longer out for revenge. The next time I face Ue-2, I just hope I’ll have gotten good enough to beat him in a pure, clean fight.